by kevinhillart
Working on a game design about settling Cape Cod that uses the idea of an "Almanac Card" at the end of each round, signifying one year played and each would have various events and stories that play out in which you can engage by rolling and using various assets/resources etc to modify the result.Thoughts on the card design/layout? Does the flow of information work, is it legible, does it invoke a mood?
Its a standard tarot size card (2.75 x 4.75)
thanks for any feedback!