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Thread: Board Game Art and Graphic Design:: Question of the card layout and design

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by JewellGames

I am making a game about using strongholds to attack and defend. Right now I am strictly in prototype phase and the main "keep" cards have quite a bit of info on them. I am trying to balance theme, function, and layout to ensure a player is able to comprehend what they are looking at but the layout feels just a tad off.

Some things that I want to remain constant:

1). Convey that the unit cost is what launches the attack so unit cost and attack/skill level are "linked" in their representation.

2). The connected keep/towers theme

A breakdown of the main "keep" card:


A keep with two connected tower cards:

The defense, attack, and skill level symbols on all cards were at the same position so a player could quickly glace at their stronghold and instantly know what their combined defense, attack, and skill level was.


What do you think so far? How would you improve it?

meeple Thanks so much guys. GG for your time and efforts!meeple

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