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Thread: Board Game Art and Graphic Design:: Rulebook Editor for Hire

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by Shanenopolis

Is your Kickstarter ready to launch, or almost finished, and you want to make sure your rulebook looks polished, professional, and ready for print?

Are you just sending your prototype to previewers, or letting people download the print-and-play, but you're not sure if your rules are formatted in a clear, and understandable way?

Was your rulebook translated from another language, and you want to make sure English speakers won't have any trouble with it?

Are your rules just a pile of notes, and you have no idea how to begin putting it together into a legible rulebook?

If you answered yes to any of those questions, I would be happy to help! Whether you're almost ready for print, and you just need someone to skim it for errors, or if you have a decent rulebook, but you want it reformatted to be more clear and concise, or if you need the whole thing done from scratch, I can help!

Here are some rulebooks I've worked on recently:

Paper Toss (on sale now)
http://www.drivethrucards.com/download_preview.php?pid=13986...

Arsenal: Arena Combat (coming soon to Kickstarter)
http://arsenalarena.com/wp-content/uploads/2015/02/Arsenal-R...

Train Heist (on Kickstarter now)
https://drive.google.com/file/d/0BwvoQNV6aoxvTEhwTlRYQ0JmTW8...

Rates vary depending on what you need, and I will gladly help you work within your budget. I'll even help promote your campaign on Facebook and Twitter once it launches. Please don't hesitate to send me a geekmail or email with some information about your project, and what you're going to need, and we'll go from there!

Thanks, and I hope to hear from you soon!
Shane
shane@endymiongames.com

Thread: Board Game Art and Graphic Design:: Approximate price for hiring artist?

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by surfdirk

I am developing a game and I wondered how much hiring an artist to design cards would cost. Obviously the price can fluctuate due to experience, time crunch, amount of design, etc.

I would need 9 different designs.

I also would need 30 different action cards with 30 different small icons (like Garlic, blood, smoke, a mirror, etc.)

There is no time crunch, and amateur are more than welcome.

If you've hired or worked for someone (or know somebody that has) could you give me a good ball-park figure. Thanks

Thread: Board Game Art and Graphic Design:: Printed Board Game boards?

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by Thesonofben

I'm in the process of making my prototype board game into something a bit sexier. Do you guys have a recommendation where a board game board image can be turned into a usable, cardboard board to use in my game? Website? I'm using Printerstudio for my cards, but I'm unsure where to go for a foldable board and its smaller, double-sided components.

Would that same website be able to print out dual-sided tokens (about nickle size with basic symbols on each side)?

Thanks, all!

Thread: Board Game Art and Graphic Design:: Graphic design changes based on feedback - looking for even more feedback!

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by KAndrw

A little over a month ago, I posted a thread looking for feedback on card designs:
https://boardgamegeek.com/thread/1321548/what-do-these-card-...
The feedback (thank you!) confirmed that what my wife was telling me was correct, and the design needed a rethink - there is probably a lesson to be learned here about listening to wives. Well, one rethink later, I'd like to see whether the changes we've made have worked...


For the past couple of months, I've been working with an artist (Simon) to finalise artwork for Dexikon, which is on-track to be kickstarted within the next couple of weeks (it's being published by Eagle-Gryphon, but they've allowed me to oversee the graphic design, which is a wonderful if slightly daunting opportunity).

After an initial 'alchemy' theme that I loved but everybody else thought was about space, he's come up with a new design that I love even more. TO ME they communicate exactly what I wanted them to.

I'd love to get some feedback about what this artwork 'says' to other people - do the card colours and patterns logically match the types of effect? (Obviously this is very subjective!) At this point in development the style is probably fairly complete, but there is still scope to adjust anything that is really missing the mark.

Dexikon is a deck-building word game. You use letter cards to spell words, which earn points that you use to buy more letter cards and/or bank VPs for the end of the game. All cards have the same back, which looks like this:


How does the back feel to you? What theme do you take from it, and what does it suggest about the complexity/length of the game?

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The cards are split into two groups - four different core cards (which form the initial decks and are always available) and one stack of pool cards (six of which are on offer at any time). Three of the core cards share this style:


This card can be used as either an E or an S. It's not worth many points, but it's fairly flexible and you're unlikely to want to get rid of it - unlike Penalty cards...



Penalty cards are fully wild - but they don't earn any points when used in a word, and they lose VPs at the end of the game if you haven't got rid of them (they're a bit of a combination of a Scrabble blank tile and a Dominion Curse.

What themes do the backgrounds on these core cards evoke? Do they fit with the rest of the pool cards (below)?

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Blue 'Action' cards have an effect as soon as they are played. They look like this:


Does the blue pattern match the concept of 'action'?

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Green 'Cleanup' cards have an effect at the end of your turn if you use them in a word, usually letting you draw more cards in your next hand. They look like this:


What does the green pattern 'say'?

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Blue/Green cards have both an Action and Cleanup effect:


Does the card feel like a balance between blue and green, or does one colour/pattern feel dominant?

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Orange 'Attack' cards dole out Penalty cards to your opponents, diluting the value of their deck and costing them points at the end of the game.


What does this pattern 'say'?

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There is one yellow 'Response' card, which behaves similarly to Dominion's Moat and protects you from Attacks:


Does this feel 'protective'. If you try to perceive it as a sort of Victorian force field, does that work?

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Black 'End of the game' cards don't do anything for most of the game, only kicking in once the game end has been triggered.


What message do you get here?

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Any feedback/reactions would be really appreciated! I'm very happy with the style and I think that Simon's nailed it, but I'm also aware that I'm just feeling generally excited and positive about the project, so I may be missing things that I should be critical about!

Thread: Board Game Art and Graphic Design:: Board Game Assets

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by Krspond

Hey, everybody!

So, as I've started getting some graphic design jobs in tabletop gaming, I've noticed that some pretty simple stuff is nowhere to be found for free. So, if I have to create something simple that I think should be free, I'll post a download link here. Hope it helps!

Meeple Vector

From within Adobe Illustrator, the 3D elements can be adjusted as you see fit. Tutorials for how to do this can be found online in many places, but for the most part you just select the 3D meeple, click on "3D" in the appearance panel, and edit.

Here's what they look like:



Download the Adobe Illustrator CC 2014 file:
https://www.dropbox.com/s/ypx0fh9ejxukqqf/meeple_vectors.ai?...

Download the Adobe Illustrator CS5 and later file:
https://www.dropbox.com/s/ml33cr2z1ez25i3/meeple_vectors%20C...

Thread: Board Game Art and Graphic Design:: ($500+ Offers Only Please) Professional Fantasy & Sci-Fi Environment Illustration by Jeff Brown

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by jeffbrown67

Jeff Brown is a digital artist specializing in environment paintings. He is a full-time freelancer, originally from Saskatoon, Canada. He currently lives in Cuernavaca, Mexico. He has worked for many projects in the industry such as Monstrous, SettleForge, Fallen, Rhune, and Shattered
His work can be seen on
DeviantArt, G+, Facebook, Tumblr, ArtStation, and DrawCrowd
Please contact at jeffbrown67@gmail.com
Full website at www.jeffbrowngraphics.com
















Frequently Asked Questions
How do I go about commissioning you to do work for my project?
You can send me an email to jeffbrown67@gmail.com whenever you would like! I would love to hear about your project and what I could do for you. I am always available to help answer any of your questions regarding my work.
I generally ask people who are interested in commissioning me for a brief description of what they would like me to do, the deadline (if there is one), and any other information I might need. Once I agree to take on the project, I ask for a $50 deposit upfront. The rest of the money can be paid upon completion at which point I will send the high resolution files.

What kind of work do you do?
I have experience in a lot of fields of artwork, however right now I am only accepting environment and landscape based pieces. This doesn’t mean that there are no characters, but it means that they would be smaller and not the main focus of the piece necessarily. If the piece fits with most of the work you see in my gallery, that means I will be more than happy to do it for you!
As far as what kind of projects I work for, I am more than open to working for new projects and new ideas of working. Many clients have had me work on projects that I would have never thought I could work for!
My most common projects are book covers, video game concept art, indie movie concept art, card art, board game covers, RPG illustrations, and interior book illustrations.

How do you work?
I start with a description, either by a phone call, skype, hangout, etc with my client. After that I make a few basic sketches for the client to choose from and make changes so we are both on the same page. Once we are both happy with the sketch, I will paint it to about 50% completion and will send it to the client for approval. After that I will render it to almost completion and will check if there are any final changes. Once I receive the final payment, I will send all the full resolution files that are needed.

What do you use to create your artwork?
I use an iMac with the latest version of Adobe Photoshop CC and an Intuos4 graphics tablet

How do I pay you?
Payments can be sent via Paypal to jeffbrown67@gmail.com. I can also do invoices through Paypal upon request.

Thread: Board Game Art and Graphic Design:: Experienced board game artist available

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by Jamienobes

Hello!

I'm Jamie Noble, board game and novel cover artist, here's my BGG profile.

One of the games I'm working on is currently on Kickstarter and doing really well- [geekurl=https://www.kickstarter.com/projects/knightworks/hands-in-the-sea-a-two-player-card-driven-wargame?ref=nav_search]Hands in the Sea[/geekurl]









You can see more of my work on my website [geekurl=http://www.thenobleartist.com]The Noble Artist[/geekurl]

Or join my [geekurl=https://www.facebook.com/jamienobleartist]Facebook page[/geekurl] to keep in touch.

I'm available so please feel free to drop me an email- jamieandrewnoble@gmail.com

Thread: Board Game Art and Graphic Design:: Artist needed for continental map illustration

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by Caspar0

Looking to commission an artist for a continental map project. Any recommendations or interested artists please replay and link samples of work if available. Thanks

Thread: Board Game Art and Graphic Design:: 3D sculptor for hire

Thread: Board Game Art and Graphic Design:: Freelance digital artist for hire

Thread: Board Game Art and Graphic Design:: Back of the box artwork

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by heraldoflight

I love to stroll my local comic book / game shop at Empire Comics (which is ran by the same group that does cardhaus.com). Sometimes I'll go in when I've got some extra money and just browse for a while and maybe pick out a cheap game without any information on the game, purely on the box itself. What draws me in is the cover of course. The artwork, the name... those things draw me in.

But once you pick up a box, what's the first thing you do? Turn it around and see what this thing is all about! The back will usually feature a look inside the box, what the contents are. The components, the cards, the board laid out all nice and neat - showcasing the awesomeness that is included.

However... I've noticed a great deal of games do not include anything on the back of the box other than a simple description of the game. No art, no look at the components, some will have no artwork of any kind. I typically will immediately put this right back on the shelf. If I can't see what I'm buying then I won't even bother... no matter how sweet the cover looks!

So how important is the back of the box artwork? This is your chance to draw your customer in and put your best foot forward. To show them that their investment in this game is well worth it. Why would some game publishers not utilize the space on the back of the box to display a simple layout of all the game components? cry

Thread: Board Game Art and Graphic Design:: Is it possible to use "out of copyright" artwork for a game?

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by DaveClarke

I'm currently designing a game with a Victorian theme. I will need ~60 pieces of art for my cards. Would it be possible to use vintage artwork from old "out of copyright" books, or is this a legal minefield I'd be best avoiding?

Thread: Board Game Art and Graphic Design:: My experience as a designer working with an artist

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by KAndrw

I've been documenting the design process of my game, Dexikon, and the last entry covers the process of working with an artist to realise my vision. Of course, as a non-artist, I didn't really know what my vision looked like...

I'm very pleased with the end result, but I suspect that some better thinking on my part could have helpful - we lost a bit of time to a visual style for card fronts that ultimately didn't gel with the card backs, largely because I was swayed by how good it looked instead of being critical. Anyway, hopefully my experiences will help other people be a little more efficient in the future.

Dexikon Designer Diary #3 - Working with an artist

(And yes, there's a degree to which I just want to show off the art, because I think it's cool!)

Thread: Board Game Art and Graphic Design:: Looking for freelance work

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by dannyryba

Hey all, I know there are already a lot of these kind of threads, but I am an artist looking for some freelance work. I would love to collaborate with a game designer and provide some awesome artwork for a game!

Below you can find some of my work, or you can view my full portfolio at www.dannyryba.com. You can contact me by posting in this thread or sending me a personal message! Thanks for stopping by!








Thread: Board Game Art and Graphic Design:: Teresa Guido artist available for work


Thread: Board Game Art and Graphic Design:: Fantasy Artist - Illustration, Concept Art & Graphics

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by GTaylorArtist

Hi guys,

Here to offer my services, I have over 8 years experience as a freelance artist and looking to take on some interesting projects this year. Check out my website for more info and a full gallery and feel free to email me for a chat.

gregtaylorart.com
gregtaylorart (at) live.co.uk

Cheers
Greg

Thread: Board Game Art and Graphic Design:: Alice Bessoni: Freelance Illustrator

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by AliceBessoni

Hi everyone,

Hope you're all having a wonderful day!
I'm an illustrator and concept artist who's worked on various different card/pc/mobile games, but have never posted here. So I thought I'd share some of my work and if you'd like, you can reach me at alicebessoni@gmail.com

Here's an idea of prices, too:
Character illustrations start at 200usd
Environment illustrations start at 150usd
Props/Object illustrations start at 50usd

If you do not need a background, there would be a discount on the character/props starting price.

























For more images, visit:
http://alicebessoni.com/
http://aaraujo.deviantart.com/

Cheers!

Thread: Board Game Art and Graphic Design:: Quality Art at Affordable Prices.

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by Ninjac

Hello developers and creators.

I've started up a new Patreon campaign aimed at delivering quality stock art to developers and start up's who can't afford to pay top dollar for great art.

I've ran into many developers who have great games produced or in the works and it would be easier to market the game and gain an audience with quality artwork.

Free free to check out the page when you have time. The idea is that you pay at the most $10 per image. As a community I would love to know your impressions as well. Does it seem like a good platform to get usable artwork? Is the cost value worth it? Your thoughts and suggestions are much appreciated.

https://www.patreon.com/JCallowayStockArt
Blog: http://joshcalloway.blogspot.com/

Thank you
Joshua Calloway

Thread: Board Game Art and Graphic Design:: I am looking for an Artist

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by alan711031

Dear all,

I am currently working on card and dice game and I am looking for a artist to refine my raw arts. Basically, I hired a artist before, but her works are not that detail and not attractive enough. The followings are what this projects will include:

a. Refine 8 characters
b. Refine several objects
c. Design game cover

The link below is the raw art I have now.
https://www.dropbox.com/s/4hrt5eepzonyus4/%E9%86%AB%E7%94%9F...



The three links below are example of art level I want them to be.
https://www.kickstarter.com/projects/swarmofdice/loot-and-re...

https://www.kickstarter.com/projects/1898315323/hitman-holid...

https://www.kickstarter.com/projects/532062403/posthuman/des...

Please let me know if you have any questions.
Alan

Thread: Board Game Art and Graphic Design:: Artist sought for 80s Computer Company themed game

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by ChrisChinchilla

Chip Shop is an open source board game where players run a computer company in 1980s America. I am about to post a reasonable amount of detail, hopefully it will explain to all potential designers what I am looking for and what needs to be done.

The initial version of chip shop is set in 80s America, but the game is designed to be supplemented by many regional and era based expansions. Therefore there are certain components in the game based in one era/region, whilst others will be common across all.

The card decks will largely be specific to an era and region, there are some that may be common, but that may be an issue to worry about later. Hence the initial card decks should have an 80s American feel. I am unsure whether to use real images for products, people and events or illustrations. You can see an example of the sort of information that a card contains here. Ideally as many text elements as possible will be replaced with icons, this includes number values, game concepts and era/region.

The score board can be common across the game, I have some initial ideas for this, but nothing set in stone. There are three score tracks for up to six players and these are likely to be high values.

The player boards (working title ‘factories’) are currently common across the game, but this could change. I have some rough ideas I can share for what is needed on each one.

The player screens are a component that I think may be interesting, but play testing could possibly remove them. At the moment I see them as common across the game. One side could contain rule summaries. The other side should have strong visuals and areas for public cards (some personalities and events) to be clipped to.

Finally, there are several other components, but I think for sake of cost and future expansion potential, these can be generic for now.

For all these common elements the design needs to not be too locked to one region or era. This could be achieved through using images from a mixture of eras and regions (laying ground for expansions) or something more generic.

The retro computer design I am currently using is not set in stone, it just seemed the most obvious for now.

Whilst I have an idea of what is needed right now, it is likely that more components may be needed or changes will be required after play testing. Thus, I am looking for a designer who is either happy to be flexible and bill in an on going way, or someone to make some initial designs of all components that I can work with. I intend the game to be open source and collaborative amongst players and would like a designer who understands that. I can take responsibility for turning your Photoshop designs into reusable html or templates, but even better would be someone who can work in HTML+CSS, SVG or other flexible formats. I am happy to pay good rates for the right designer and if all works out, there will be more work, but I need someone who understands what I’m trying to accomplish in terms of the ‘open’ ethic and won’t be too bothered about their work being adapted, converted and possibly modified by others.


More detail on the game is here - http://chipshopgame.com
PM me or email me on info@gregariousmammal.com
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